Minigame
Hello!
Today I'm gonna explain how I did the minigame of battles in real time.
Originally, the minigame was going to be about clicking runes on the screen, but since I only had 2 months to do it, I switched to something that seemed simpler.
Original concept about the game, lol.
Well, to start, I made the variables: PVpropio (own pv, I'm spanish XD), PVenemigo (pvenemy), pv, damage, fight.
At the beggining of the battle:
f.PVenemigo=6
f.PVpropio=5
f.PVpropio+=f.pv
Why is this? In the game, some choices makes an add+1 to the pv, so, in battles you have your PVpropio with pv.
When the fight starts I put too:
f.PVpropio-=f.damage
f.damage=0
Ok, the minigame is about an image button appearing and disappearing on the screen three times, you have to click on it before the third time or the f.damage+=1 that means that the bucle for the fight goes back and it reads that PVpropio is now 4, so it goes to another label, and f.damage goes to 0 or it becomes exponential (next time -2, -3...) so every enemy hit only takes 1.
Funny fact, it's the first game I do, so I didn't know how to erase the image button (page break) so I used the TyranoScript [cm] XDXD
I had 4 different patterns for the enemies, they actives with the f.fight=Math.floor(Math.random()*)+1 that variable in random between 1 to 4, so it jumps to the pattern randomly :)
When PVenemigo is 0 it jumps to the label win, and if PVpropio is 0 it jumps to lose.
Just playing with labels, jump, variables...
Files
Get Genii of Children
Genii of Children
Are you a boring adult?
Status | Released |
Author | Tete-chin Spacestone |
Genre | Visual Novel, Adventure |
Tags | contest, TyranoBuilder, tyranojam18 |
More posts
- Add android versionMay 15, 2019
- Taking an object on the screenOct 05, 2018
- Drawing styleOct 03, 2018
- Correct file of the gameOct 03, 2018
- HintsOct 03, 2018
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